1. Use only weaponry specifically designed for safe use. See our own weapons safety guidelines, but if you’re unsure, consult a marshall BEFORE the weapon is taken to an event. The organisers take responsibility to check weapons (both paying participants and crew) at the beginning of events. All weapons may also be checked at any time by an organisers (marshall or crew). Nevertheless, the organisers cannot check weapons every minute and the final responsibility is down to participants to check their own weapons prior to all combat. If the organisers deem a weapon unusable, that ruling is FINAL. The weapon will be placed in a secure area for collection by the participant prior to leaving the event. This is to avoid the weapon being accidentally used. It is the participants responsibility to find a suitable replacement.

2. Never thrust a weapon no matter how safe you think it is. Melee weapon may not be thrown in any circumstance. Javelins, spears, throwing knives and other weaponry may not be thrown, even if you have been told they were safe by the manufacturer.

3. Pull all blows. This means not hitting anyone/thing with you full strength behind it. If you hit someone with a full swing, it is going to hurt, no matter what that weapon is made of. However, weapons attacks in our adventures/events only affect if they are landed with a respectable swing (at least 18″ without the force behind it). All rapid ‘drumming’ strikes can be ignored.

4. Avoid striking delicate areas of anatomy such as face, groin, etc. There are NO head hits in our systems so avoid aiming for this location as it will make no difference to events and may avoid serious accidents. No kicking, punching or martial art skills should ever be used.

5. Never rest a weapon on its tips. This damages the ends and can make the weapon dangerous.

6. If a weapon or arrow is in danger of being trodden upon, please try and move it somewhere safe. Although not very ‘realistic’ in a combat situation, weapons cost money so we encourage their protection from damage.

7. Report any damaged weapons to the organisers/marshall IMMEDIATELY. It could be hitting you next time.

8. Only strike with that part of the weapon meant for this; e.g. do not use the pommel of a sword to strike with. Do not hit walls or the ground, or other objects with a weapon as this may damage the weapon and the object.

9. ‘Real’ weapons (including metal, re-enactment weapons, etc.) must not be brought on event. During camping events, cooking/camp knives and wood saws/axes are allowed, but must be stored in tents/cars and are not to be carried in character.

10. Novelty items such as inflatable hammers, plastic combat knives, etc. and ‘flexible’ weapons (such as flails, whips and morning stars) must not be used as weapons.