Home » Sirens Call 2014 – Darkmere

Sirens Call 2014 – Darkmere

5 Sep 2014 - 20:00 - 7 Sep 2014 - 13:00


The marines sculled the long boat silently towards the shore. From her position at the prow the captain could just make out another of their boats off to the left, all but invisible now that dusk and the fog had joined forces to conceal the landing force.

“It is quite a thing for the fate of so large an army to rest in the hands of so few sell-swords, my Lord.” It was not the first time the captain had expressed this concern. When Morgan proposed his battle plan that topic was the one most debated both in frequently and intensity, but when the fleet sailed she had made her peace with the commander’s decision, after all it was too late. The captain raised it again now only out of the need to break the tension that gathered about them in the silence of this last leg of the voyage. It was reassuring when the old man replied with similarly familiar words. “More than once during my exile I found my fate, and that of my family rested, in the hands of mercenaries such as these. If I could come to trust in their abilities with things so precious to me, I can trust to their abilities in the task at hand”.

“As you say my lord.” The boat moved past the fog bank and the captain turned her attention to the now revealed shore. A narrow beach giving way to the forest beyond and in the distance the mountains that would be their ultimate goal, but that was an impossible task for another day, she thought to herself, there was still today’s miracle to attend to. As the intelligence suggested. the beach was deserted. She knew well enough what waited for them in the darkness beneath the forest’s canopy. Ahead of them several of their boats had already beached. Their crews waiting in watchful silence, every head turned towards the commander’s approach. With a nod, the captain directed the oars to be shipped and braced against the low prow as the long boat ran smoothly aground. With one final look along the shore to confirm all was as expected, the captain turned to her commander and gave a short nod. At the signal the commander rose and placed a foot up onto the boat’s narrow wale. He paused for a moment taking in the vista as he settled his breastplate into place. “Home” he said absently. As he made to go over the side of the boat, the captain had to restrain herself from reaching out to steady the old man, it would not look too well to the troops to see such weakness from either of them.

And then he was down and walking clear of the surf, “Come along, my daughter, let us see if I can avoid promoting your absentee spouse to lordship by surviving another day”. She gave the signal and up and down the beach boat after boat disgorged its crew. If her father was wrong about his mercenaries, the army would be neck deep in blood and death and daemons before they cleared the forest, and then Darkmere’s return to Godstone would be a sad short footnote in the histories.

After decades in exile, Lord Morgan Darkmere has set sail to reclaim his ancestral lands with an army at his back. Some twenty years ago, the great seal over the ancient gate at Godstone was broken and after millennia of banishment the Riagorm daemons returned to the world, forcing Darkmere’s people into exile. Your characters are being hired as mercenaries to be sent immediately in advance of the main invasion in order to secure a number of defensive positions before the alarm is raised. This role is expected to be beyond the rather singular abilities of a rank and file soldier and as a result Darkmere is seeking adventurers from a wide variety of professions to fulfill this key role.
The job pays 4cr and 44 acres of land in the recaptured lands to every mercenary that wants them. Darkmere is offering additional benefits to those who serve exceptionally in the field; gallantry medals (or rather hazard pay), hereditary knighthoods and personal boons are all available.

As the introduction states the party will be operating as mercenaries in support of Lord Darkmere’s army attempting to retake his ancestral home from daemonic invaders.
Your characters would have been recruited in or around the Anvil lands and actually hired in the newly rebuild port of Cwarash. They would not have been privy to the destination or objective of the campaign before setting sail for the South. As players you have the benefit of hindsight to decide if the game will be suitable for your character.

The event is open to characters from low-high level.
Note: starting characters may find the early part of the scenario “challenging” as the party are being deployed by Portal.
Epic level characters:…may only attend (be hired) if they are known to have been an ally to Lord Darkmere’s cause in the past (i.e. previous scenarios). As such these characters will be responsible for the mercenaries assigned to them (i.e. the rest of the party) and the missions entrusted to them. They will also suffer forfeits for losses and injuries sustained in the field. Players are invited to make their characters case by email to ubermancer(at)gmail.com.

As it will be a slight a departure from the usual Sirens Call structure we are advising players that the first part of Friday night will be a linear style section rather than being based in camp.

Players are welcome to bring in character tents for the IC area, but please be aware the structure of the event is such that the “characters” would not be bringing their own tents with them. They will be able to “discover” them (at the camp) during the course of Friday evening.

Low, Mid or High level characters (Epic’s by prior agreement).
Cost £75 to play.
Crewing is free.
Refs – Alex and Matt
Catering – The event will be self catered.

Maximum player places - 50

Maximum crew places - 50

Bookings no longer allowed on this date.

Horley Scout Camp (Wroxton)