1 Oct 2010 - 20:00 - 3 Oct 2010 - 12:00

What lies in store if and when the Walkers meet, not even the wisest can be sure, but exonerably the Avatars of War, Death, Famine and Pestilence slowly converge and quicker their followers gather. Great armies gather and all the Orders of the Northern Knights muster to meet them.

There can be no failure this time and each must do there part: The Alchemists Guild promises 2 healing potions per head. The high Mystic of Luthien Pederk leads his healers bring their entire stores of ingredients. Armour, weapons and repair material are being supplied by the Northern cities.

Maximum player places -

Maximum crew places -

Stockwood